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<!DOCTYPE html>

<html lang="en">

<head>

<meta charset="UTF-8">

<!-- //old libraries -->

<script src="https://unpkg.com/aframe-extras.animation-mixer@3.4.0/dist/aframe-extras.animation-mixer.js"></script>

<!-- //working libraries -->

<script src="https://aframe.io/releases/1.3.0/aframe.min.js"></script>

<script src="https://raw.githack.com/AR-js-org/AR.js/master/aframe/build/aframe-ar-nft.js">

<script type='text/javascript' src='https://raw.githack.com/AR-js-org/AR.js/master/aframe/build/aframe-ar.js'></script>

<!-- include ar.js for A-Frame -->

<script src="https://jeromeetienne.github.io/AR.js/aframe/build/aframe-ar.js"></script>

</head>

<body>

<a-scene vr-mode-ui="enabled: false" embedded arjs="sourceType: webcam; debugUIEnabled: false;">

<a-assets>

<a-asset-item id="beam" src="https://cdn.glitch.global/5620429f-5db4-4b0b-a2c6-9d543e272400/beam.gltf?v=1690904737031"></a-asset-item>

<!-- <a-asset-item id="beam" src="/Public/Resources/Game/GameField1/Assets/Models/beam.json"></a-asset-item> -->

<a-asset-item id="CoolBall" src="https://cdn.glitch.global/5620429f-5db4-4b0b-a2c6-9d543e272400/sci-fi-sphere.gltf?v=1690316506950">

</a-asset-item>

</a-assets>

<!-- loads camera to user position -->

<a-camera gps-camera rotation-reader mindistance="100"></a-camera>

<a-gltf-model src="#beam" id="1"

animation-mixer="clip:BeamAnim; loop:infinite; "

gps-entity-place="latitude: 38.99071602013416; longitude: -95.27971386909485;" 1.2"

userotation="false" position="0 30 0" color="blue" blending="normal"

loop="true" on="init" scale="5">

</a-gltf-model>

<a-gltf-model src="#CoolBall" gps-entity-place="latitude: 38.990909900817684; longitude: -95.28002768754958"

position="0 30 0" />

</a-gltf-model>

<a-entity id="light1" light="type: hemisphere; color: #FFF;" position=" 10 10 10"></a-entity>

<a-entity id="light2" light="type: directional;

intensity: 0.8;

castShadow: true;

shadowMapHeight:2048;

shadowMapWidth:2048;

shadowCameraTop: 10;

target: #ball;" position=" -30 10 10"></a-entity>

<a-entity id="light3" light="type: directional; color: #FFF;" position=" 0 15 -5"></a-entity>

<a-marker-camera preset='hiro'>

<a-light id="big lights" position="11 5.8 2" rotation="45 45 45" material="decay: 2.48; distance: 1.59; intensity: 111.56; penumbra: 1; type: hemisphere; castShadow:

true; shadowBias: 0.17; shadowCameraFar: 500.28; shadowCameraTop: 5.15; shadowCameraBottom: -4.86;

shadowCameraVisible: true; shadowMapHeight: 512.84;" renderer="physicallyCorrectLights: true">

</a-light>

<a-entity

position="0 0.5 0"

scale="0.05 0.05 0.05"

material="opacity: 0.5;""

gltf-model="https://cdn.glitch.global/5620429f-5db4-4b0b-a2c6-9d543e272400/t-rex.glb?v=1690525972150"

></a-entity>

</a-marker>

<a-marker-camera type='pattern' url='https://cdn.glitch.global/5620429f-5db4-4b0b-a2c6-9d543e272400/pattern-NobleQR_Ad.patt?v=1690410203677'>

<a-light id="big lights" position="11 5.8 2" rotation="45 45 45" material="decay: 2.48; distance: 1.59; intensity: 111.56; penumbra: 1; type: hemisphere; castShadow:

true; shadowBias: 0.17; shadowCameraFar: 500.28; shadowCameraTop: 5.15; shadowCameraBottom: -4.86;

shadowCameraVisible: true; shadowMapHeight: 512.84;" renderer="physicallyCorrectLights: true">

</a-light>

<a-entity

position="0 0.5 0"

scale="0.0091 0.0091 0.0091"

material="opacity: 0.5;""

gltf-model="https://cdn.glitch.global/5620429f-5db4-4b0b-a2c6-9d543e272400/t-rex.glb?v=1690525972150"

></a-entity>

</a-marker-camera>

<!-- <a-box position='0 0.5 0' material='opacity: 0.5;'></a-box> -->

</a-scene>

</body>

</html>






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